Robin Baumgarten Line Wobbler

Line Wobbler is a one-dimensional dungeon kruten game with a distinctive wobble controller make out von a door-stopper spring und a number of meter lang ultrabright führen zu strip display. Die entire video game runs on bei arduino, including sound, particle effects and 60+fps.

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It's to be exhibited in quite a few places jetzt (such as the Experimental Gameplay Workshop at GDC 2015, Burning man 2015, London, Chicago and Oslo) und won two prizes at the AMAZE Awards 2015 bei Berlin.

Line Wobbler has actually won the Game entwurf Award at IndieCade 2015 bei Los Angeles, and the Best game Design, Best Presentation, und the Audience Awards hinweisen Sense of Wonder Night at the Tokyo Game nur 2016.

A one-of-a-kind festive 2 player 25 meter Christmas tree version has been built zum Kings overcome Station an December 2017, there's a committed page zum it below .

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Line Wobbler ist part von the major V&A exhibition Videogames: Design/Play/Disrupt, running jetzt until the 24th of February 2019 at ns Victoria & Albert Museum an London!


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The Controller

Using a spring, an accelerometer and a rigid surface, ns Wobble controller is a tactile und surprisingly an exact joystick with a unique 'wobble' activity (pull it back und let go kommen sie make it oscillate back and forth rapidly). It zu sein this wobble activity that zu sein core to ns experience und the game we schutz created weil das it. Initially made out von a shoe-tree spring and door-stopper springs, I'm jetzt using tradition made springs that oase been draft specifically zum Line Wobbler. Funny fact: the original inspiration zum the controller come from this cat video.


The Display

We usage a long strip von densely packed LEDs, which space both super™ bright und physically flexible. Making use of selective brightness zum specific fragment effects, we evoke ns retro-feeling of vector-displays (remember the bullets bei asteroids? really satisfying!).

The flexibility of the strip allows us zu incorporate physical space into ns game von bending und looping die display about objects und walls, und modifying in-game objects according to ns strips' orientation, break out von the strictly linearity the a 1D display imposes.

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Note: the display zu sein actually deshalb bright that it's rather hard to film and take photos des it, appearing a bit washed-out on the media below.



Line Wobbler Gameplay

The game zu sein a one-dimensional dungeon-crawler where ns player navigates obstacles and fights enemies to reach ns exit. Movement ist controlled von bending the Wobble controller left and right, while enemies are attacked über wobbling. Obstacles such as lava fields, conveyor belts und slopes (which kann sein be modelled according zu how ns strip is placed in real life) difficulty the hyperplasia skills des the player.

The sound results are grundlegend modulations of sine-waves, whose frequency zu sein directly controlled von the acceleration des the controller, enhancing ns wobble effect.

Gameplay video from a Warehouse Gaming Party in London:

Here i introduce ns game and Anton plays the first few levels:

(Photo von Robert Puteanu)

Multiplayer Games an Development

I've began making much more wobble controllers, und I'm exploring with multiplayer concepts, such together deadly tennis: